library

Necromancy Cantrip (Cleric, Druid)

Casting Time: Action
Range: 15 feet
Components: V, S
Duration: Instantaneous

Choose a creature within range that has 0 Hit Points and isn’t dead. The creature becomes Stable.

Cantrip Upgrade. The range doubles when you reach levels 5 (30 feet), 11 (60 feet), and 17 (120 feet).


Spare the Dying

Cantrip Necromancy
  • Casting Time: Action
  • Range: 15 feet
  • Components: V S
  • Duration: Instantaneous
  • Classes: Cleric, Druid
  • Choose a creature within range that has 0 Hit Points and isn't dead. The creature becomes Stable.
  • At Higher Levels: Cantrip Upgrade. The range doubles when you reach levels 5 (30 feet), 11 (60 feet), and 17 (120 feet).
Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×